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PSPUAE 0.71 RELEASED!!!
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Topic: PSPUAE 0.71 RELEASED!!! (Read 15662 times)
FOL
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #15 on:
March 20, 2008, 09:22:11 PM »
k, I have found a problem, and I can now achieve the same performance as 0.70 release (speed wise). However I want a break, so ill leave this for now.
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
Hungry Horace
Amorphous Blue-Blob Man
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #16 on:
March 21, 2008, 11:02:13 AM »
Quote from: FOL on March 20, 2008, 08:52:02 PM
To answer your question, try WinUAE changing CPU from 68000 to 68040, and you will notice no visable difference (imho).
maybe you have always got JIT switched on, but this is -so- not true! the fact is many games etc wont take advantage of the extra clock time properly. Its about finding something that actually uses the extra cpu well.
i think there is also the matter of running "max" cpu that you see no difference. If you put speed to "real" you'll notice a big shift in speed on winuae with some tasks (workbench icon refreshes are a good example) , i suspect not on PSPUAE becuase it simply has got the speed to add that extra time for the spu cycles - as a result the extra cpus are there only for compatibility (68020 on pspuae is very useful in that respect)
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff
>>>Download Walker for PSPUAE<<<
Carnivac
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #17 on:
March 21, 2008, 09:29:18 PM »
Nice work.
By the way have you seen this comment
http://pspupdates.qj.net/PSP-Homebrew-PSPUAE-0-71/pg/49/aid/116317#comments
I'd have corrected the idiot but that darn site doesn't ever send me a confirmation email (yeah I checked spam and trash folders) to activate an account so I can comment.
Logged
Fave Amiga games include - Switchblade, Uridium 2, Superfrog, Alien Breed, Hired Guns, Chaos Engine, Silkworm, Ruff N' Tumble,Turrican II, Parasol Stars, The Settlers, Populous, Lotus 2, Cannon Fodder, No Second Prize, Trex Warrior, Project X, Battle Squadron, First Samurai, Speedball 2 and more...
Hungry Horace
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #18 on:
March 21, 2008, 09:55:03 PM »
Quote from: Carnivac on March 21, 2008, 09:29:18 PM
Nice work.
By the way have you seen this comment
http://pspupdates.qj.net/PSP-Homebrew-PSPUAE-0-71/pg/49/aid/116317#comments
I'd have corrected the idiot but that darn site doesn't ever send me a confirmation email (yeah I checked spam and trash folders) to activate an account so I can comment.
typical QJ net. he's a moron if he cant find anything to play, since there are now a few games less than 1 fps under fullspeed.... hell, sometimes you can even -get- fullspeed!
i am not registering just to correct his idiocy. i'll let FOL deal with it
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff
>>>Download Walker for PSPUAE<<<
EmuChicken
PSPUAE Beta Tester
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #19 on:
March 21, 2008, 09:59:05 PM »
... then again, free speech....
if you wanna correct everyone that says this kinda shat.. you'll be worse than the nazis
Logged
FOL
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #20 on:
March 21, 2008, 10:05:56 PM »
Quote from: EmuChicken on March 21, 2008, 09:59:05 PM
... then again, free speech....
if you wanna correct everyone that says this kinda shat.. you'll be worse than the nazis
LMFAO, nice reply over at QJ. Im unable to login, lost password and they have disabled the password recovery and registration.
Anyways, im not thinking about PSPUAE for the moment, am working on my house.
Fact is, current release is slower, my fault. It will have to wait,
. As you guys know, the current test version is on par with 0.70 speed wise, and I think I need to have another look at the cycle unit. Anyways, hopefully, Ill come back to good reports on test version.
«
Last Edit: March 21, 2008, 10:09:22 PM by FOL
»
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
EmuChicken
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #21 on:
March 21, 2008, 10:10:05 PM »
hehe!
... for the team! ... Basically you shouldnt really focus on the bad comment, but keep working on your goals, or you'll NEVER get anything done!
that kinda applies to a lot of things in life I guess
Logged
Hungry Horace
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #22 on:
March 22, 2008, 12:40:45 AM »
Quote from: EmuChicken on March 21, 2008, 09:59:05 PM
... then again, free speech....
if you wanna correct everyone that says this kinda shat.. you'll be worse than the nazis
errr... wanting to have people make fair critical appraisals based on informed facts is akin to Nazism is it now?
jeez EmuChicken, what's your beef here??
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff
>>>Download Walker for PSPUAE<<<
delta191
PSPUAE Beta Tester
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #23 on:
March 22, 2008, 02:27:27 PM »
The main issue was the bug fixes from the 0.70 release FOL - (In my eyes, at least)
It warranted a new release on those issues alone buddy. You fixed the savestate bug which was a big thing for me personally. The frameskip reversion was a small problem, didn't bother me much.
As for more speed? Nah......Gissus Da good sound man, your AI sound option appears to improve sound crackle with some games, ok - not all but a step closer and I appreciate it.
Go Fix up the house and chill FOL, then if you want to take another crack at improvements, were all ready to back you up, especially that Horace Chap - you should get married - you both bitch like a couple, then kiss and make up in the chat!
Logged
FOL
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #24 on:
March 22, 2008, 06:19:24 PM »
Quote from: delta191 on March 22, 2008, 02:27:27 PM
The main issue was the bug fixes from the 0.70 release FOL - (In my eyes, at least)
It warranted a new release on those issues alone buddy. You fixed the savestate bug which was a big thing for me personally. The frameskip reversion was a small problem, didn't bother me much.
As for more speed? Nah......Gissus Da good sound man, your AI sound option appears to improve sound crackle with some games, ok - not all but a step closer and I appreciate it.
Go Fix up the house and chill FOL, then if you want to take another crack at improvements, were all ready to back you up, especially that Horace Chap - you should get married - you both bitch like a couple, then kiss and make up in the chat!
All I can say is LMFAO,
. Made me smile.
Please guys reframe from spilling diff arguments into diff threads.
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
FOL
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #25 on:
March 22, 2008, 06:39:58 PM »
Just to put the record straight. People are expecting to much from me, my changes are a stop gap, while we wait for chilly's release.
Im already making UAE do things IT SHOULD'NT, just to give you all more speed. Im sure I have squeezed as much out of PSPUAE 0.70 as I can. I say 0.70 simply cause 0.71, as explained, I missed a mistake in the makefile, which made it slightly slower).
After I have had a break, I will correct makefile (to get it up to 0.70 speed) and try tweaking the cpu code. Dont expect any more speed increases as its maxed as it is.
As I have said before, if people are going to moan about speed and say they cant play anything on it, then all I can say is good day,
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
delta191
PSPUAE Beta Tester
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #26 on:
March 23, 2008, 01:08:47 PM »
Just spotted you on PSP hacks FOL
Comment by FOL
2008-03-22 15:07:55
I cocked up the make file, missed it for some reason. So the speed is slower than 0.70. Only slightly, I need to do some more tweaking, but that can wait, while I have a break.
You didn't cock up, you fixed the bugs! dont do yourself down! I'm using it happily - thanx
Logged
FOL
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #27 on:
March 23, 2008, 03:25:37 PM »
Quote from: delta191 on March 23, 2008, 01:08:47 PM
Just spotted you on PSP hacks FOL
Comment by FOL
2008-03-22 15:07:55
I cocked up the make file, missed it for some reason. So the speed is slower than 0.70. Only slightly, I need to do some more tweaking, but that can wait, while I have a break.
You didn't cock up, you fixed the bugs! dont do yourself down! I'm using it happily - thanx
Well, That was a crucial mistake,
. So I mentioned it there, as I mentioned here. I think the key is trying to get the CHIPSET balance right and the Auto Frameskip. As I have already mentioned, we are already making UAE do stuff its not ment to do. We have just been lucky it has'nt screwed to many games up (compatability wise).
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
EmuChicken
PSPUAE Beta Tester
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Re: PSPUAE 0.71 RELEASED!!!
«
Reply #28 on:
March 25, 2008, 01:11:33 AM »
Methodgit from EAB:
Quote
Cheers for your help, everyone! Now I've just gotta let the PSPUAE guys know that their emulator appears to make Pang quit by itself during the second world every time....
dang!
Logged
baboon
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Moon Monkey
Re: PSPUAE 0.71 RELEASED!!!
«
Reply #29 on:
March 25, 2008, 03:30:42 PM »
Quote from: EmuChicken on March 25, 2008, 01:11:33 AM
Methodgit from EAB:
Quote
Cheers for your help, everyone! Now I've just gotta let the PSPUAE guys know that their emulator appears to make Pang quit by itself during the second world every time....
dang!
Hey don't mock the Pang! lol
This used to be one of my fav amiga arcade conversions!
Logged
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