March 20, 2010, 09:26:14 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Chat
Forum
downloads
Search
Donations
Members
Gallery
Login
Register
>
Forum
>
Ultimate Amiga Emulation
>
WinUAE
(Moderators:
TCD
,
Kitty
) > Topic:
WinUAE welcome and latest beta
Pages: [
1
]
2
Go Down
« previous
next »
Print
Author
Topic: WinUAE welcome and latest beta (Read 1321 times)
TCD
PSPUAE Moderator
A1000
Karma: 6
Offline
Germany
Amiga System: A500
Amiga Emulation: WinUAE
PSP Type: None
Posts: 56
WinUAE welcome and latest beta
«
on:
November 16, 2009, 09:25:10 PM »
Hi and welcome to the WinUAE section
Any questions you might have about it, feel free to ask them here
I will also try to link to the latest beta in this thread. For now it's 2.0.0 beta 22 :
http://eab.abime.net/showthread.php?p=615910#post615910
Enjoy your stay!
«
Last Edit: November 24, 2009, 06:10:47 PM by TCD
»
Logged
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #1 on:
December 12, 2009, 01:27:02 PM »
Did Toni sort out that problem I was having with the garbled graphics in earlier beta versions?
I'm still interested in trying out latest betas but that problem was really annoying!
«
Last Edit: December 12, 2009, 01:29:49 PM by Kitty
»
Logged
TCD
PSPUAE Moderator
A1000
Karma: 6
Offline
Germany
Amiga System: A500
Amiga Emulation: WinUAE
PSP Type: None
Posts: 56
Re: WinUAE welcome and latest beta
«
Reply #2 on:
December 12, 2009, 02:25:07 PM »
I'm not sure if he fixed it, but you should give it a try
Grab the latest beta (26) here :
http://eab.abime.net/showthread.php?p=623029#post623029
Logged
Bloodwych
ClassicWB Dev
Amiga Guru
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: None
Posts: 36
For those who dare!
Re: WinUAE welcome and latest beta
«
Reply #3 on:
December 12, 2009, 03:20:01 PM »
Thanks TCD.
I like the look of the new cycle exact A1200 and other Amiga model modes. Nice to see Toni can start to work on these.
Logged
Live Long and Procrastinate
A500 Batman Pack
Classic Workbench
TCD
PSPUAE Moderator
A1000
Karma: 6
Offline
Germany
Amiga System: A500
Amiga Emulation: WinUAE
PSP Type: None
Posts: 56
Re: WinUAE welcome and latest beta
«
Reply #4 on:
December 12, 2009, 04:28:35 PM »
Yup
Let's hope that after he got 68020 to be quite accurate he'll also have a look at 030, 040 and 060 'CE'. Chances are low, but fingers crossed here
Logged
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #5 on:
January 02, 2010, 07:38:09 PM »
http://www.winuae.net/files/b/winuae_2020b1.zip
Includes Direct3D bug fix! Woohoo
Logged
bilko9070
Forum Mod
A1000
Karma: 0
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: E-UAE (Linux)
PSP Type: PSP-1000 (Fat)
Posts: 13
Amiga Bookkeeper
Re: WinUAE welcome and latest beta
«
Reply #6 on:
January 02, 2010, 11:14:08 PM »
Cycle exact A1200??
Sounds good!
Logged
Amiga = A1200 + Blizzard1230IV + 16mbFast + BufferedIDE + 30GB3.5"HDD + DVDRW + PCMCIA-LAN Running AmigaSYS4
PC = CoreDuoE7300 + 4GB Ram + Nvidia 9600GT + 1TB HDD ON Asus P5KPL-AM Running Mandriva Linux 2010
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #7 on:
January 19, 2010, 11:48:09 AM »
winuae_2020b4
Beta 4:
- ADDX and SUBX timing updates
- ABCD and SBCD idle cycle position in -(An),-(An) mode fixed
- EXG idle cycle and prefetch swapped
- BCLR/BSET/BCHG/BTST idle cycle and prefetch swapped
- writing to blitter registers while active could have confused blitter emulation logic, stopping the blitter mid blit (stopping because emulation got confused, not because emulation detected situation when it should really stop)
- plain A500 OCS/ECS byte writes to custom registers fixed (I think this was using 68020/AGA behavior for all modes accidentally)
- interrupt delay and 68000 IPL sampling timing improved
- windowed mode window was sometimes incorrectly detected as resized when it only lost focus (native mode size was changed to current window size)
Big CD32/CDTV CD handling update:
- stupid MCI CD32/CDTV CD audio replaced with simple "audio ripper" that reads the digital CD audio data and sends it to audio device. NOTE: no jitter correction yet (possibly bad sound if your drive is old enough to not have accurate streaming support)
- CDTV CD hardware volume control now supported
- CD32 CD mute on/off "volume" control supported (no real volume..)
- Sound-panel volume also adjusts CD32/CDTV CD audio volume
- CD32/CDTV Q sub channel data virtualized (does not need real drive anymore, makes new things possible, see below)
- Built-in CUE CD image support, including CD audio track support! .CUE + single big .BIN and .CUE + .BIN + .WAVs supported (MP3 audio is also supported if you have mp3 codec installed but all tracks will be decoded before emulation starts, at least for now..) Most common data tracks supported. Plain iso images also supported. Problems = logs AND .cue file required. cdimage0=<path to .cue/.iso> in config file, command line parameter -cdimage=<path to .cue/.iso> can also be used. No GUI support yet.
Logged
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #8 on:
January 25, 2010, 01:51:59 PM »
winuae_2020b5
Beta 5:
- save cdimage path to statefile (if set)
- cdimage on the fly change support (CD32 CD detection may not always notice it without reboot, something wrong with detection)
- cd images inside archives supported but all tracks will be unpacked before emulation starts = do not use with big images.. (this is something that can be improved someday..)
- GUI added (quickstart only). "Automatic" and "Image file" does not really do anything, only tries to show that real CDs are still autodetected like in older versions..
- disk image selection always used DF0: (b4)
- replaced advanced chipset blitter busy bug checkbox with A1000 Agnus (DIP package 8361/8367) because there are more differences, first vblank strobe is triggered on line 1, not line 0.. (Alcatraz Megademo 2) Perhaps someday this gets moved to main chipset panel.. Thanks to yaqube for finding this hardware "feature"
Big DirectDraw/Direct3D change. Anything can be broken..
- Direct3D filter mode is now a checkbox, there is now DirectDraw and Direct3D "render backend" (instead of DirectDraw and D3D filter hack) All software filters are available in both modes (of course pixel shader filters only in D3D mode) This is part of graphics subsystem unification, RTG is still DirectDraw only.
- point/bilinear setting moved to filter extra menu
- 16bit/32bit setting removed, uses desktop/fullscreen depth, selects 16bit if selected software filter is 16bit only (and lets D3D do the conversion automatically)
«
Last Edit: January 25, 2010, 01:55:00 PM by Kitty
»
Logged
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #9 on:
January 31, 2010, 07:57:51 PM »
http://www.winuae.net/files/b/winuae_2020b6.zip
Beta 6:
- filter panel GUI issues fixed
- arcadia quickstart incorrectly enabled CD mode (b5)
- directory filesystem ERROR_USER_MAPPED_FILE mapped to OBJECT_IN_USE
- directory filesystem: complain about unimplemented error(s) only once
- unminimize changed display size (update to b4 fix)
- window resize was ignored unless both width and height changed (b4)
- OSD had extra gap in right border (b1)
- D3D fullscreen handling update, device loss handling improved, possible ALT-TAB weirdness should be gone now, D3D debug runtime warnings fixed
Logged
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #10 on:
January 31, 2010, 07:58:17 PM »
http://www.winuae.net/files/b/winuae_2020b7.zip
Beta 7:
- Direct3D errors didn't properly reset back to non-D3D mode
- pixelshader filter configuration save/load didn't work
- window was closed and opened when some filter parameters changed
- use Direct3D9Ex when running on Vista/7 or newer
- less tearing in non-vsync D3D fullscreen mode
- added support for D3D mask/overlay image files (config file only, gfx_filter_mask=<path>) Automatically tiled if image is smaller than display size, uses D3DX function to load image files, .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga supported (this was requested somewhere in req.UAE Wishlist long time ago or something..)
- skip frames in D3D vsync mode when turbo is enabled
- WinXP center dialogs in fullscreen mode works now properly
- clear D3D mode borders if screen is larger than Amiga display window
Logged
Hungry Horace
Amorphous Blue-Blob Man
Site Admin
A4000T
Karma: 300
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: E-UAE (OSX)
PSP Type: PSP-2000 (Slim)
Posts: 1,732
Don't forget... Ameboid's need love too!
Re: WinUAE welcome and latest beta
«
Reply #11 on:
January 31, 2010, 08:14:44 PM »
thanks Kitty for keeping everyone up-to-date with the latest winUAE betas
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff
>>>Download Walker for PSPUAE<<<
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #12 on:
February 06, 2010, 07:12:48 PM »
http://www.winuae.net/files/b/winuae_2020b8.zip
Beta 8:
- do not use D3D9Ex if no v3 shader or dynamic texture support (workaround for some older cards that may not be fully compatible)
- added workaround for weird display drivers that don't allow changing to 50Hz Direct3D fullscreen but accept it if identical directdraw fullscreen mode is already open
- 68000 exception3 quick fix (Zoom)
- CE 68000 CIA cycle timing updates (was too fast)
- warp mode was slow in windowed D3D mode (b7)
- selected dostype in create hardfile panel was ignored if hardfile type was dynamic
- added filter panel overlay/mask selection, put overlay/mask files in <path>\plugins\overlays
- DMS files with fake complete first cyl (containing BBS ads) didn't unpack correctly. Support HD DMS files (not tested)
- CE interrupt handling rewritten (still not good enough)
EDIT: reuploaded, dma debugger was always enabled in original upload.
Quote from: Hungry Horace
thanks Kitty for keeping everyone up-to-date with the latest winUAE betas ;-)
most welcome
«
Last Edit: February 06, 2010, 07:42:55 PM by Kitty
»
Logged
FOL
PSPUAE Dev/Tweaker
Site Admin
A4000T
Karma: 676
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: PSPUAE
PSP Type: PSP-Go!
Posts: 2,551
Amigakit.com Technical
Re: WinUAE welcome and latest beta
«
Reply #13 on:
February 09, 2010, 01:57:43 PM »
Quote from: Hungry Horace on January 31, 2010, 08:14:44 PM
thanks Kitty for keeping everyone up-to-date with the latest winUAE betas
How about giving kitty upload rights?
, so she can upload each version to the downloads section,
.
Logged
On news of PSPUAE update on DCEMU came this reply, lol.
Quote from: djk21108
this will sure make that horace guy happy....
Kitty
PSPUAE Moderator
A1000
Karma: 7
Offline
United Kingdom
Amiga System: A1200
Amiga Emulation: WinUAE
PSP Type: PSP-1000 (Fat)
Posts: 72
Stay a While, Stay FOREVER!
Re: WinUAE welcome and latest beta
«
Reply #14 on:
February 09, 2010, 11:33:55 PM »
Is there something similar to the zone here too?
Logged
Pages: [
1
]
2
Go Up
Print
>
Forum
>
Ultimate Amiga Emulation
>
WinUAE
(Moderators:
TCD
,
Kitty
) > Topic:
WinUAE welcome and latest beta
« previous
next »
Jump to:
Please select a destination:
-----------------------------
News
-----------------------------
=> Ultimate Amiga News
=> PSPUAE News
=> Amiga Online News
=> Ultimate Amiga Emulation News
=> Ultimate Amiga Development Diaries
-----------------------------
PSPUAE Development
-----------------------------
=> PSPUAE Bug Feedback
=> PSPUAE Installation & Running Help
=> PSPUAE Development
=> PSPUAE Feature Requests
=> PSPUAE Cosmetic Look
=> RAM Installed Save State (R.I.S.S.) Help / Support
===> R.I.S.S. Requests & Planned
=> Archived PSPUAE Threads
-----------------------------
Amiga Online
-----------------------------
=> Playing Online
=> Releases
=> Matches Organisation
=> Online Scoreboard and Leagues
=> Future Online Packages
-----------------------------
Ultimate Amiga Emulation
-----------------------------
=> WinUAE
=> E-UAE
=> WiiUAE
=> PSP UAE4ALL
=> Other Amiga Emulators
-----------------------------
Amiga Software Help / Discussion
-----------------------------
=> Games Discussion
=> Games Help & Cheats
=> Games Hacking, Modding and Editing
=> Applications Discussion
=> Software Development
===> Development Resource Centre
===> Development Diaries
-----------------------------
Games Corner
-----------------------------
=> The Crypt of Bloodwych
===> Bloodwych
===> Extended Levels
===> Bloodwych - The Book of Skulls
===> Bloodwych Editors
===> Legend / Hexx
-----------------------------
Other
-----------------------------
=> Site Rules / Discussion
=> Amiga Hardware
=> Amiga Misc.
=> PSP
=> Off-Topic
TinyPortal v1.0 beta 4 ©
Bloc
Loading...