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Last 50 Shouts:
August 19, 2008, 11:25:13 PM
Nice Anemos, Smiley.
August 19, 2008, 09:58:39 PM
August 19, 2008, 09:06:25 PM
No problems horace, i was about to say that, Wink.
Only just got back home, Smiley.
August 19, 2008, 09:05:19 PM
sorry, i wrote 'fol' i meant 'delta'
August 19, 2008, 09:04:26 PM
fol - that thread is in the admin section- dan cannot see it
August 19, 2008, 09:03:59 PM
lol, stop giving me all the credit, its an old test version, with the FAME C core added to PSPUAE, its been on server for about a year, just figured it was to unstable to release. Maybe I should have stuck with it, seeing how much work ric put into merging it.
Plus delta says Savestates are working
August 19, 2008, 08:29:03 PM
my god, seems FOL is going berserk... just delivered the fastest PSPUAE ever and goes for it again- unbelievable! SmileySmileySmiley
August 19, 2008, 08:22:58 PM
It seems good, tried about 10 games and its faster and although menace has graphics glitches, sprite detection problem, the other games havn't crashed Smiley
August 19, 2008, 08:14:04 PM
right, it's invisible for me, but that really sounds exciting. Smiley Hope stability can be as good as in PSPUAE, seeing how unstable UAE4ALL is.
August 19, 2008, 08:01:02 PM
unless FOL has made it invisible to others, its FOL's idea to have uae4all emu with his pspuae menu's, I'm not great at explaining the amiga spec but I think it only runs 68000 cpu games, but faster than pspuae.
August 19, 2008, 07:54:48 PM
its on top of the recent posts on the right hand side of page Smiley
August 19, 2008, 07:45:19 PM
mmm... tried hard but can't find that PSPUAE 0.72 FAME C thread... where is it?
August 19, 2008, 07:30:30 PM
Horace mumbles another meaningless spell Smiley lol
August 19, 2008, 07:29:02 PM
horace - you alright?
that DS has finally drove you to joining the rubber gun squad !
August 19, 2008, 07:25:57 PM
yes Dan - check the PSPUAE 0.72 FAME C
thread, download it and try it Smiley
August 19, 2008, 07:13:25 PM
i mean this one:
"this is very good, tried alien syndrome and golrunner and its easy to get those running better than with 0.72!  think you should work on this, its very simple and much quicker"
What's FAME C?
August 19, 2008, 07:08:36 PM
i love you blood-wych, and if it's quite alright, i need your blood bitch, to slay another knight.....
August 19, 2008, 06:29:48 PM
do you mean PSPUAE 0.72 FAME C Dan?

hope your not getting confused with with horaces DS problem lol
August 19, 2008, 06:12:15 PM
Hi all, what is that thing you're testing at the moment? just curious...
August 18, 2008, 07:56:44 PM
I'd just like to try my M3 real in your DS to see if it worked, if it did then surely its either your memory card,  
M3 reals or user error install  lol although i doubt the later ;P
August 18, 2008, 07:33:50 PM
hmm.. once i send it i will have your address, so will be more than capable of making your life hell if you sell it!
August 18, 2008, 06:10:41 PM
so you have a NDS that plays a genuine cartridge game, a new M3 real cartridge and a 4gb sandisk SDHC Memory Card that wont work? maybe the DS is the problem. send it all to me
 and i'll take a look or sell the lot and get a psp 3000 or slim Smiley
August 18, 2008, 05:06:31 PM
anything i have lef over at the end is going on ebay!
August 18, 2008, 04:24:41 PM
jesus H... i'm gonna send all the NDS rubbish to you delta - new cart and still not working - i'm losing my patience quite honestly.
August 18, 2008, 01:44:13 PM
No, you have to install custom firmware before you can use any emulator on it.
August 18, 2008, 11:09:25 AM
hey anyone there....got a psp with 3.4 firmware....is there any emulator that i can use for this firmware? plase help...
August 17, 2008, 09:30:04 PM
you monkey FOL! this is very good, tried alien syndrome and golrunner and its easy to get those running better than with 0.72!  think you should work on this, its very simple and much quicker. pity i havn't got much time to dig deeper Smiley horace, have you tried this yet? bed now.
August 17, 2008, 09:03:47 PM
just tested xenon with it  and it is very impressive, sound has good timing and a 65 -71 fps with cpu at a constant 100% something that is impossible to achieve with pspuae, I havn't managed it anyways! Sure will check this out because it didnt crash either! even more intrested now Wink
August 17, 2008, 08:21:39 PM
k, no problems, Smiley
August 17, 2008, 08:14:55 PM
I promise to do some thursday, work 0700-1900 mon tues weds, so no real time until then. intresting Wink
August 17, 2008, 08:04:25 PM
Delta, can you post some vids of it running some games, like xenon, turrican and bubble bobble?
August 17, 2008, 07:38:56 PM
lol, oh yeh forgot you done that, Smiley.

Right, delta, ill up something for you to test.
August 17, 2008, 07:15:58 PM
when i said get yourself a bottle FOL, I didn't mean for horace, so he could get smashed! lol Wink
August 17, 2008, 10:48:55 AM
flippin' hangover
August 16, 2008, 03:35:56 PM
hello skate, fine you?
just all busy..
August 16, 2008, 02:14:42 PM
Hello people. How are we today?
August 16, 2008, 12:22:37 PM
didnt work Sad
August 14, 2008, 11:48:38 PM
thanks for the link - will try 2mo
August 14, 2008, 08:13:07 PM
thanks delta
August 14, 2008, 08:01:31 PM
gonna bed, buy yourself a bottle FOL, dont get to wibbly wobbly though Wink
August 14, 2008, 07:49:36 PM
lol
August 14, 2008, 07:35:33 PM
sorry FOL, I'll make it up to you! lol Wink
August 14, 2008, 07:34:34 PM
just to be sure your memory card is fine before you spend Smiley
August 14, 2008, 07:32:43 PM
mmm...well as long as the DS is ok, you still got a good deal Horace. you know a new cart is a must though Smiley
just format your SDHC Memory Card with this: http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html
August 14, 2008, 06:28:56 PM
delta -NZS works on the DS. so i guess the M3 is at fault
August 13, 2008, 07:40:49 PM
hey para, Smiley. No problems.
August 13, 2008, 07:22:47 PM
'ello FOL, I've been knocking about doing real world stuff.  Glad to see things are still rolling along with the emu.  Hardly get to play with the psp these days but maybe I'll get a shot at the emu again, wanna get my dose of Gods.
August 12, 2008, 07:25:27 PM
August 12, 2008, 07:18:28 PM
Unable to connect : java.security.AccessControlException : access denied (java.net.SocketPermission irc1.abime.net resolve)
August 12, 2008, 07:15:17 PM
ermmm, no its not delta. maybe your computer is down, Wink.
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August 20, 2008, 02:12:29 AM

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Author Topic: PSPUAE Version History (17-08-2008)  (Read 2604 times)
Hungry Horace
Amorphous Blue-Blob Man
PSPUAE Site Admin
PSPUAE Pro User
*****


PSP FW: V4.01 M33
PSP Type: PHAT
Memory Stick: 8GB
Loaders: Custom Firmware
Amiga System: A1200
Amiga Memory: 128MB+
Amiga CDROM: x24+
Amiga HDD: 4GB CF

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Don't forget... Ameboid's need love too!


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« on: July 21, 2007, 04:00:44 PM »

EMULATOR HISTORY
----------------
V0.72 - Chilly Willy & FOL Update
 * Dumped all sound bar stereo, in an attempt to gain speed
 * Corrected Makefile error, which lost us some speed
 * Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo)
 * Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option
 * Fixed screen going off center when switching off auto zoom and when selecting 4:3             
 * Add lock for new CPU option, stops accidently pressing option and invoking a hard reset               
 * Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files
 * Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little)
 * Add Hard Reset to Main Menu
 * Add Hard Reset when PSPUAE hits "Fetch Error" (stops fetch crash/loop if Cycles set wrong after loading config)
 * Altered Cycle Turbo, CPU Chipset timing to higher value (only when using Turbo Cycles)
 * Dumped Sound Optimise as it did very little and caused crash
 * Fix Audio Event time
 * Fix Audio delay (FOL, this as an option, so a few more FPS could be gained at the expence of the audio quality).
 * Fix Home Button Exit crash, if you were in PSPUAE menu.
 * When cycle unit is changed, pspuae will hard reset instantly
 * If KickStart 1.3 is not found it will look for any other kickstart, with the following name format, KICK205, KICK30 etc etc. If none are found, PSPUAE will exit to PSP XMB

V0.71 - FOL Update
 * Fixed, not saving Frameskip setting (thanks to horace, for making me see the code clearly)
 * Added left / right sound DWORD code (from Winuae, fixes sound not outputing correctly)
 * Made sound bug from 0.70 into an option, as it gives a speed increase
 * Altered Frameskip logic (to help stop frameskip going crazy)
 * Altered Official Cycle Unit to improve CPU speed option
 * Added Anti-Interpolation sound code (from WinUAE)
 * Added Stereo Seperation option

V0.70 - FOL update
 * Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
 * Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
 * Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
 * Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a
   much more finer setting than in previous versions. Giving better results)
 * Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need
   help to solve it)
 * Added Interpolation 4CH Sound under sound menu (This can improve sound slighty)
 * Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
 * Added Rics FAMEC FrameSkip Algorithm (This gives a finer smoother Auto FrameSkip)

V0.63 BE - FOL, GnoStiC, cmf update
 - Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
 - Optimized code to gain speed (GnoStiC)
 - Added alot of defines to gain speed (FOL and GnoStiC)
 - Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
 - Changed the delay and latency on sound to gain speed (FOL)
 - Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
 - Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
 - Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
 - Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
 - Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
 - Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
 - Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This
   stops the crash with certain configs, when AutoZoom was on. Simply Press and hold
   L & R Trigger and SELECT after reset to turn it back on (FOL)
 - Removed support for E / X-Loader and Tiff exploits as it was causing crash in
   Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)

V0.62 CE
 - When inserting a disk the menu will auto select the disk currently in the drive
 - After a reset, The menu will default to firsrt option in menu (this stops you pressing
  Exit by mistake)
 - you can now save the amiga mouse pointer position and restore it with a key-combo
 - 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
 - new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
   must be set faster for screens with higher resolution
 - you can toggle the mousespeed with a key-combo
 - cd32 buttons can now assigned to key-combos
 - joy1 up/down/left/right can now assigned to key-combos
 - new option 'CPU to Chipset Ratio"
 - new option 'Disable Key Combos"
 - new option 'Toggle X & O" (You can now swap X and O for the menu)
 - Preset Amiga Configurations added
 - quick config combos (See ReadMe)
 - Splash Screen added
 - Auto Zoom (using the amiga game/app code to scale the screen to fit PSP) added
 - Full Screen 16:9 and 4:3 modes added
 - dual mouse support
 - fixed combos for L+Cross, R+Cross, etc etc
 - SaveStates save a config file in the Config folder
 - Savestates are now much smaller, due to memory compression being added

V0.61 - thinkp update
 - optionfiles with names (name_of_the_disk.options)
 - savestates with names (name_of_the_disk.asf)
 - auto-save options when saving state (in folder STATE )
 - auto-load options when loading state (from folder STATE )
 - auto-load options when inserting disk
 - assign keys in controls menu with amiga keyboard
   (press square to open/close keyboard and cross to select, triangle to delete button)
 - assign keyboard keys to the 4 d-pad directions in combination with the l+r shoulder buttons
   (set 'Directional Buttons' in controls menu to 'Keys')
 - mouse speed option in hardware menu (from 5 [fast] to 1 [slow])
 - hi-res mouse speed option in hardware menu (from 5 [fast] to 1 [slow])
 - dual joystick control - same joystick on d-pad AND the analogue stick
 - Added folders for all files, now only the main EBOOT is in main folder (FOL)

V0.60
 - new autoframeskip logic with fps limiting for both PAL and NTSC
 - real 4 channel stereo
 - Added new Menu User Interface
 - Immediate Blits (Helps with compatability)
 - Blitter Cycle Exact (Helps with compatability)
 - High Density Floppy (Lets you use 1.7MB Floppy Disks)

V0.55 - MrModem Update
 - Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
 - Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This *could* speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
 - Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
 - Added Bilinear filtering when zoom is turned on.

V0.54 - Speed Increase Release
 - Based on e-uae 0.8.29 WIP3
 - Ditched harddrive support to gain speed as I still can't get it to work with WIP3
 - Removed support for serial ports to gain speed
 - Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense
   on the PSP
 - Added cpu speed option - thanks to FOL
 - Added profiling support
 - Fixed memory issues - now allows 6MB for PSP V1.50 and 5.5MB for PSP V2.00+
 - Should run using kxploit and the eloader (So V1.50 release works with all)
 - Switched middle and right mouse button
 - Fixed screenshot
 - only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the
   last 2 for performance reasons)
 - disabled debugging support (can be enabled again it doesnt really make a performance hit)
 - only possible to select valid memory configurations (up to 2 Mb chip, 1.5 Mb bogo and 2.5Mb fast)
 - Fixed keyboard mappings
 - when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp
   button is released.
 - removed 2 drives from the disk menu
 - added msg box for when no kickstart rom is present and also for when changing kickstart roms
   while using PSPUAE
 - added msg box for when PSPUAE runs out of memory instead of crashing (makes it very hard to crash PSPUAE now)
 - added KickStart 2.04 & 2.05 to the Rom selection menu

v0.53
 - Drive Speed option added (This helps alot with long loading games, it wont help with all)

v0.52 - maintenance release
 - Corrected 0 byte memory bug when loading/saving options
 - Renamed the SAVESTATE folder to STATE
 - Added 5 additional savestate slots
 - Corrected some text strings

v0.51:
 - Support for 1.5 PSPs
 - Zoom function now using the GU for better performance
 - Double buffering to avoid flickering
 - Savestate (this is also a much faster way to load games)
 - Several new options although fewer than the last beta
 - Lower sensitivity when the analog stick is used as a joystick
 - Real 4 channel sound like the original amiga (still some issues though)

v0.49:
 - Better game compatibility based on E-UAE-0.8.29-WIP2
 - Direct vram access
 - Zoom function to allow you to use all PSP screen estate
 - Vertical leds including leds for framerate and frameskip
 - Kickstart selector

v0.41.1:
 - PSP V2.X+ compatability only

v0.41:
 -Compiled with latest PSPSDK and GCC 3.4.4 (2005-10-30). Getting a few more fps in some areas

PSP UAE v0.4 (MIB.42) Here

Changes :
 - Several minor optimizations on M68K and Amiga/PSP graphics.
 - Semi-transparent ( customizable from Config Menu ) full-featured keyboard.
 - Fully configurable button and analog stick assignments from Config Menu/Options ( finally )
 : includes flexible assignments of key presses, joystick/mouse buttons to PSP buttons.
 : includes flexible assignment of Joy0/Joy1/Mouse to PSP Analog stick/Directional Buttons.
 - Auto repeat on menu selections.
 - Adaptive Border Padding ( change from Config Menu )
 - Load / Save / Default configurations ( 2 slots )
 : I use this to load different configs for different games... Joystick/Mouse/keys etc...
 - ScreenSave to .bmp file. ( Assign key from Config Menu/Options, START button by default )
 : saves to directory where the executable was invoked from ( the non-% pspuae directory )
 - Fine mouse movement ( HiRes ) is possible while holding button ( assignment customizable )
 - From Config Menu, press Select to shortcut back to the Amiga.
 - In the Config Menu ( activated by Select ) : Cross (X) is select, Circle (O) is cancel.

Still single buffered, looking at performance / visuals, I don't think I'll do double.

PSP UAE v0.31 w/kbd 1.0 (MIB.42) Here

PSPUAE 0.31 w/KBD 1.0

Changes to PSPUAE 0.31 :
 - Moved statistics screen to Menu/Options/Show statistics
 - Added finer mouse movements while the () - Circle is pressed.
 - Optimized some drawing related functions.
 - Added FULL keyboard :
 :: To activate/deactivate keyboard; press [] - Square
 If Keyboard is active :
 - Triangle : changes position of keyboard to top/bottom of the screen.
 - Up/Right/Down/Left arrows : walk the keyboard.
 - X - Cross : Press invokes a key-press event,
 Release invokes a key-release event.
 - () - Circle : presses the "Return" key...

The are 8 sticky keys (Ctrl,Alts,Amigas,Shifts,CapsLock); pressed once
will make them sticky (they will not be released - indicated by red
highlight), pressing again will release them.

Also, please note, this uses a US keyboard layout. If your kickrom is
non-US, there are going to be some minor "discrepencies".
( Just imagine that you connected a US keyboard to your Amiga... )

Thank you Christophe for 0.31.

PSP UAE v0.31 kbd 0.1 (MIB.42) Here

How the keyboard input works :
 - Press AND(!) HOLD the [] - Square button.
 - Press the Up / Down button ( on the left side of the PSP ) to change the selected key.
 - Press the Left / Right to jump to the beginning / end of the keylist.
 - Press the () - Circle button to actually "Press" the selected key. ( still holding the [] - square button ! )

At the moment no simultaneous key input is implemented ( like pressing a key while holding this and that ).
I know this is not what you had in mind, but it kinda works for now... ;-)

I am designing the proper GUI... etc...

Cheers,

MIB.42

Here v0.31 July 6th 2005

Chip memory set to 2mb so Monkey Island works again
 -File selector improvements
 -Added options menu

Here v0.3 July 6th 2005

v0.3:
 -Added menu
 -Added disk selection
 -New icon and background image courtesy of Fred Holgado
 -You can now install PSPUAE in any PSP/GAME folder

Here v0.2 July 1st 2005

v0.2:
 -Added (crappy) sound support
 -Added (crappy) auto framerate

Here v0.1 July 1st 2005

v0.1:
 -Initial release. Very alpha, no sound, runs at about 85% speed of a real Amiga 500.
Logged

my e-mail address is barrygraham@hotmail.co.uk and i love spam

Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff
Quote from: gdh
dunno what shit the natami folks are smoking, but it sounds like fun
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